A general purpose C++ function to go from a coordinate system to another one.
Lots of cubes! [Unreal]
Moving a lot of cubes in Unreal!
Static class members for Blueprints [Unreal]
How to access static class members from Blueprints in a way similar to what you would do in C++. Bonus: notes on Class Default Objects (CDOs).
Objects Outlines without Post-Processing [Unreal]
Outline objects in Unreal without using Post-Processing.
Timelines for Actor Components? [Unreal]
C++ tool emulating Timelines which can also be used by Actor Components.
Stereoscopic 3D inside Stereoscopic 3D [Unreal]
Showing stereoscopic content within a VR environment.
Magic Screen for Unreal
A Magic Screen! For those who would like to have a 3D environment within a 3D environment.