Moving a lot of cubes in Unreal!
How to access static class members from Blueprints in a way similar to what you would do in C++. Bonus: notes on Class Default Objects (CDOs).
A short reminder to compute a useful Quaternion! Picture shows its application for a VR grasping solution.
Curious about the places where technology and creativity meet. Here I collect projects, sketches and experiments in Human-Computer Interaction, Virtual and Augmented Reality, Music, Art, Technology.